Darklands Reborn
From PlasmaWiki
I'm a sucker. For some reason I love starting new projects. I've shelved my Axis&Allies game and now started on a Darklands remake.
Contents |
[edit] Work In Progress
[edit] Development Environment
- Java
- Swing UI
- Substance LAF
- OpenGL
- LWJGL
- Java Monkey Engine
- Eclipse/MyEclipse
- SVN
[edit] Complete Features
- Startup Screen Sequence - Logo, Callout to Microprose, Title Screen
- Main Menu
- Configuration / Options Dialog
- Digital Elevation Map based terrain of Holy Roman Empire
- Character movement on terrain - camera following
- Music
- Skydome with simulated Sun animation - day/night sequence - lens flare
- Village/City models
- Character model - prototype
[edit] Upcoming Features
[edit] Proto 1
- Trees/Forest/Farmland overlays
- Rivers and streams overlay
- Click and goto for character on map
- Main Map UI
- In-City UI
- In-game developer console and developer tools (adding terrain, texture painting..etc)
- Web Launch
[edit] Proto 2
- Ocean texturing
- Encounters
[edit] Proto 3
- Character Creation
- Parties
- Quests
[edit] Proto 4
- Battles










