Darklands Reborn

From PlasmaWiki

Jump to: navigation, search

I'm a sucker. For some reason I love starting new projects. I've shelved my Axis&Allies game and now started on a Darklands remake.

Contents

[edit] Work In Progress

[edit] Development Environment

  • Java
  • Swing UI
  • Substance LAF
  • OpenGL
  • LWJGL
  • Java Monkey Engine
  • Eclipse/MyEclipse
  • SVN

[edit] Complete Features

  • Startup Screen Sequence - Logo, Callout to Microprose, Title Screen
  • Main Menu
  • Configuration / Options Dialog
  • Digital Elevation Map based terrain of Holy Roman Empire
  • Character movement on terrain - camera following
  • Music
  • Skydome with simulated Sun animation - day/night sequence - lens flare
  • Village/City models
  • Character model - prototype

[edit] Upcoming Features

[edit] Proto 1

  • Trees/Forest/Farmland overlays
  • Rivers and streams overlay
  • Click and goto for character on map
  • Main Map UI
  • In-City UI
  • In-game developer console and developer tools (adding terrain, texture painting..etc)
  • Web Launch

[edit] Proto 2

  • Ocean texturing
  • Encounters

[edit] Proto 3

  • Character Creation
  • Parties
  • Quests

[edit] Proto 4

  • Battles

[edit] Screenshots

Image:Title.jpg

Image:Ingame1.jpg

Image:Darklands-Cave.jpg Image:Church.jpg Image:Tree.jpg Image:House1.jpg Image:House2.jpg Image:House3.jpg Image:Treegroup.jpg

Personal tools
admins only